Total time: 110 minutes
Goals: The Crate (Lighting and Texturing).
Important Sanity Tip of the Day: When moving an object; always grab the layer that everything is parented to. This is something I rediscovered today, after a few hair pulling moments. Today, I started by fixing the layer issues I left off with yesterday; then applied textures to all the layers, as you can see here (which took me almost 30 minutes...before starting the actual video).
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| Initial Textures done |
There are a few areas on some edges that need some love; but I'm done tweaking it for now. Next, we move onto dressing up the texture maps themselves; with bump mapping, specularity, etc. Here's the result of that endeavor.
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| Texture and Light tweaks |
I tweaked the lights a bit, and added the bump and spec mapping, to the above render. The results may not look much different to the one above it; but, upon further examination of the close-up images below, they add a little more realism to it. I did not add a gloss layer however.
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| Without Bump and Spec Maps |
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| With Bump and Spec Maps |
-Keith




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