Tuesday, April 30, 2013

Day 11

Videos: 22

Total time: 110 minutes

Goals: The Crate (Lighting and Texturing).

Important Sanity Tip of the Day: When moving an object; always grab the layer that everything is parented to.  This is something I rediscovered today, after a few hair pulling moments.  Today, I started by fixing the layer issues I left off with yesterday; then applied textures to all the layers, as you can see here (which took me almost 30 minutes...before starting the actual video).

Initial Textures done

There are a few areas on some edges that need some love; but I'm done tweaking it for now.  Next, we move onto dressing up the texture maps themselves; with bump mapping, specularity, etc.  Here's the result of that endeavor.

Texture and Light tweaks

I tweaked the lights a bit, and added the bump and spec mapping, to the above render.  The results may not look much different to the one above it; but, upon further examination of the close-up images below, they add a little more realism to it.  I did not add a gloss layer however.

Without Bump and Spec Maps

With Bump and Spec Maps
You can also see, in the above images, the errors I came up with on some of the ends; where the textures seemed to run amuck a bit.  At the distance I'm rendering at, however, it's not bad.  I think this will wrap up the main texturing and lighting portion of this project.  Tune in tomorrow, when we add some nice decals to this old crate of ours, and shoot for a final render.

-Keith

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