Videos: 20 and 21
Total time: 90 minutes
Goals: The Crate (Lighting and Texturing).
Well; here we are back at it again. I didn't get to spend as much time as I'd have liked, on this today; but still, there is progress. First off; I'll show you my render panel, which will give you all the settings I used in making a particular render. I show you this, not as something for you to go off of; but rather, so you can see that you don't have to have the exact settings that Dan does throughout the course. Experiment a little. Remember, this course was made many years ago now; machines are quite powerful at this point, so render times have reduced dramatically.
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| Render Panel |
We've switched gears a bit on the lighting source as well. I'm now using an area light, rather than a spotlight; it gives off a much better result for our purposes here. In this image, I'm using a single light (along with ambient and Global Illumination from before).
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| Area Light |
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Finally; here's a nice example of why you need to pay attention to your surfaces. Notice how nice the wood lines up on the outer bracing on some sides, but not all. I'll need to go back into Modeler and reconfigure some surfaces (renaming a few). It's tedious, but it'll be worth it in the final render. I've used an extra light on the right, to illuminate the side beams better (so I can be assured the textures are being applied correctly). I'm quite happy with the choice of floor texture as well.
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| Surfaces are your friends |
At any rate; I'll sign off here for the day. See you all tomorrow!
-Keith
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