A few of you remember the last two attempts I made at this Tutorial Series, by Lightwave Artist and Author: Dan Ablan. I'm not going to rehash those renders, or experiences. I will say that this is the third time I have gone through this Tutorial Series. Creating 3D Art is something that you really want to keep up with, like any other skill. It's been probably closing in on 2 years since I made anything in Lightwave, or any other application of it's kind. In that time, I've lost much of the basic "operating" knowledge of the application: hotkeys, shortcuts, menu options, etc.
I am a budding (forever beginner, it seems at times) independent game artist. I also fancy the occasional "high poly" work; both for potential commercial purposes, as well as personal projects. Lots of ideas, and little time to see them come to life; but all things will come about....eventually. I chose Lightwave 3D, in part because of the price-point; but also because of the robust and friendly Community. Admittedly, Lightwave isn't used in game development that much at all (used in the older Serious Sam, and the newest Doom); however, I'd like to attempt to find a pipeline (perhaps using Blender as a "bridge" application) into the Unity engine.
At any rate; I'll be showing my progress to anyone who wants to take a peek, now and then. I've taken a whole week off from my "day job" to work mainly on this Series; I hope you enjoy my results. Feel free to leave a comment, or critique.
For those that are curious about Dan Ablan or this Series; it can be found here: LightWave v9 Courseware
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